/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com.                */

#include <engine/editor.h>
#include <engine/graphics.h>
#include <engine/keys.h>
#include <engine/shared/config.h>
#include <engine/shared/csv.h>
#include <engine/textrender.h>

#include <game/generated/protocol.h>

#include <game/client/animstate.h>
#include <game/client/gameclient.h>

#include <game/client/components/console.h>
#include <game/client/components/scoreboard.h>
#include <game/client/components/skins.h>
#include <game/client/components/sounds.h>
#include <game/localization.h>

#include "chat.h"

CChat::CChat()
{
	for(auto &Line : m_aLines)
	{
		// reset the container indices, so the text containers can be deleted on reset
		Line.m_TextContainerIndex = -1;
		Line.m_QuadContainerIndex = -1;
	}

#define CHAT_COMMAND(name, params, flags, callback, userdata, help) RegisterCommand(name, params, flags, help);
#include <game/ddracechat.h>
#undef CHAT_COMMAND
	std::sort(m_vCommands.begin(), m_vCommands.end());

	m_Mode = MODE_NONE;
}

void CChat::RegisterCommand(const char *pName, const char *pParams, int flags, const char *pHelp)
{
	m_vCommands.emplace_back(pName, pParams);
}

void CChat::RebuildChat()
{
	for(auto &Line : m_aLines)
	{
		TextRender()->DeleteTextContainer(Line.m_TextContainerIndex);
		if(Line.m_QuadContainerIndex != -1)
			Graphics()->DeleteQuadContainer(Line.m_QuadContainerIndex);
		Line.m_QuadContainerIndex = -1;
		// recalculate sizes
		Line.m_aYOffset[0] = -1.f;
		Line.m_aYOffset[1] = -1.f;
	}
}

void CChat::OnWindowResize()
{
	RebuildChat();
}

void CChat::Reset()
{
	for(auto &Line : m_aLines)
	{
		TextRender()->DeleteTextContainer(Line.m_TextContainerIndex);
		if(Line.m_QuadContainerIndex != -1)
			Graphics()->DeleteQuadContainer(Line.m_QuadContainerIndex);
		Line.m_Time = 0;
		Line.m_aText[0] = 0;
		Line.m_aName[0] = 0;
		Line.m_Friend = false;
		Line.m_TextContainerIndex = -1;
		Line.m_QuadContainerIndex = -1;
		Line.m_TimesRepeated = 0;
		Line.m_HasRenderTee = false;
	}
	m_PrevScoreBoardShowed = false;
	m_PrevShowChat = false;

	m_ReverseTAB = false;
	m_Show = false;
	m_InputUpdate = false;
	m_ChatStringOffset = 0;
	m_CompletionUsed = false;
	m_CompletionChosen = -1;
	m_aCompletionBuffer[0] = 0;
	m_PlaceholderOffset = 0;
	m_PlaceholderLength = 0;
	m_pHistoryEntry = 0x0;
	m_PendingChatCounter = 0;
	m_LastChatSend = 0;
	m_CurrentLine = 0;
	DisableMode();

	for(int64_t &LastSoundPlayed : m_aLastSoundPlayed)
		LastSoundPlayed = 0;
}

void CChat::OnRelease()
{
	m_Show = false;
}

void CChat::OnStateChange(int NewState, int OldState)
{
	if(OldState <= IClient::STATE_CONNECTING)
		Reset();
}

void CChat::ConSay(IConsole::IResult *pResult, void *pUserData)
{
	((CChat *)pUserData)->Say(0, pResult->GetString(0));
}

void CChat::ConSayTeam(IConsole::IResult *pResult, void *pUserData)
{
	((CChat *)pUserData)->Say(1, pResult->GetString(0));
}

void CChat::ConChat(IConsole::IResult *pResult, void *pUserData)
{
	const char *pMode = pResult->GetString(0);
	if(str_comp(pMode, "all") == 0)
		((CChat *)pUserData)->EnableMode(0);
	else if(str_comp(pMode, "team") == 0)
		((CChat *)pUserData)->EnableMode(1);
	else
		((CChat *)pUserData)->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", "expected all or team as mode");

	if(pResult->GetString(1)[0] || g_Config.m_ClChatReset)
		((CChat *)pUserData)->m_Input.Set(pResult->GetString(1));
}

void CChat::ConShowChat(IConsole::IResult *pResult, void *pUserData)
{
	((CChat *)pUserData)->m_Show = pResult->GetInteger(0) != 0;
}

void CChat::ConEcho(IConsole::IResult *pResult, void *pUserData)
{
	((CChat *)pUserData)->Echo(pResult->GetString(0));
}

void CChat::ConchainChatOld(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
	pfnCallback(pResult, pCallbackUserData);
	((CChat *)pUserData)->RebuildChat();
}

void CChat::Echo(const char *pString)
{
	AddLine(-2, 0, pString);
}

void CChat::OnConsoleInit()
{
	Console()->Register("say", "r[message]", CFGFLAG_CLIENT, ConSay, this, "Say in chat");
	Console()->Register("say_team", "r[message]", CFGFLAG_CLIENT, ConSayTeam, this, "Say in team chat");
	Console()->Register("chat", "s['team'|'all'] ?r[message]", CFGFLAG_CLIENT, ConChat, this, "Enable chat with all/team mode");
	Console()->Register("+show_chat", "", CFGFLAG_CLIENT, ConShowChat, this, "Show chat");
	Console()->Register("echo", "r[message]", CFGFLAG_CLIENT, ConEcho, this, "Echo the text in chat window");
	Console()->Chain("cl_chat_old", ConchainChatOld, this);
}

void CChat::OnInit()
{
	Reset();
}

bool CChat::OnInput(IInput::CEvent Event)
{
	if(m_Mode == MODE_NONE)
		return false;

	if(Input()->ModifierIsPressed() && Input()->KeyPress(KEY_V))
	{
		const char *pText = Input()->GetClipboardText();
		if(pText)
		{
			// if the text has more than one line, we send all lines except the last one
			// the last one is set as in the text field
			char aLine[256];
			int i, Begin = 0;
			for(i = 0; i < str_length(pText); i++)
			{
				if(pText[i] == '\n')
				{
					int max = minimum(i - Begin + 1, (int)sizeof(aLine));
					str_copy(aLine, pText + Begin, max);
					Begin = i + 1;
					SayChat(aLine);
					while(pText[i] == '\n')
						i++;
				}
			}
			int max = minimum(i - Begin + 1, (int)sizeof(aLine));
			str_copy(aLine, pText + Begin, max);
			m_Input.Append(aLine);
		}
	}

	if(Input()->ModifierIsPressed() && Input()->KeyPress(KEY_C))
	{
		Input()->SetClipboardText(m_Input.GetString());
	}

	if(Input()->ModifierIsPressed()) // jump to spaces and special ASCII characters
	{
		int SearchDirection = 0;
		if(Input()->KeyPress(KEY_LEFT) || Input()->KeyPress(KEY_BACKSPACE))
			SearchDirection = -1;
		else if(Input()->KeyPress(KEY_RIGHT) || Input()->KeyPress(KEY_DELETE))
			SearchDirection = 1;

		if(SearchDirection != 0)
		{
			int OldOffset = m_Input.GetCursorOffset();

			int FoundAt = SearchDirection > 0 ? m_Input.GetLength() - 1 : 0;
			for(int i = m_Input.GetCursorOffset() + SearchDirection; SearchDirection > 0 ? i < m_Input.GetLength() - 1 : i > 0; i += SearchDirection)
			{
				int Next = i + SearchDirection;
				if((m_Input.GetString()[Next] == ' ') ||
					(m_Input.GetString()[Next] >= 32 && m_Input.GetString()[Next] <= 47) ||
					(m_Input.GetString()[Next] >= 58 && m_Input.GetString()[Next] <= 64) ||
					(m_Input.GetString()[Next] >= 91 && m_Input.GetString()[Next] <= 96))
				{
					FoundAt = i;
					if(SearchDirection < 0)
						FoundAt++;
					break;
				}
			}

			if(Input()->KeyPress(KEY_BACKSPACE))
			{
				if(m_Input.GetCursorOffset() != 0)
				{
					char aText[512];
					str_copy(aText, m_Input.GetString(), FoundAt + 1);

					if(m_Input.GetCursorOffset() != str_length(m_Input.GetString()))
						str_append(aText, m_Input.GetString() + m_Input.GetCursorOffset(), str_length(m_Input.GetString()));

					m_Input.Set(aText);
				}
			}
			else if(Input()->KeyPress(KEY_DELETE))
			{
				if(m_Input.GetCursorOffset() != m_Input.GetLength())
				{
					char aText[512];
					aText[0] = '\0';

					str_copy(aText, m_Input.GetString(), m_Input.GetCursorOffset() + 1);

					if(FoundAt != m_Input.GetLength())
						str_append(aText, m_Input.GetString() + FoundAt, sizeof(aText));

					m_Input.Set(aText);
					FoundAt = OldOffset;
				}
			}
			m_Input.SetCursorOffset(FoundAt);
		}
	}

	if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_ESCAPE)
	{
		DisableMode();
		m_pClient->OnRelease();
		if(g_Config.m_ClChatReset)
			m_Input.Clear();
	}
	else if(Event.m_Flags & IInput::FLAG_PRESS && (Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER))
	{
		if(m_Input.GetString()[0])
		{
			bool AddEntry = false;

			if(m_LastChatSend + time_freq() < time())
			{
				Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString());
				AddEntry = true;
			}
			else if(m_PendingChatCounter < 3)
			{
				++m_PendingChatCounter;
				AddEntry = true;
			}

			if(AddEntry)
			{
				CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry) + m_Input.GetLength());
				pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1;
				mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength() + 1);
			}
		}
		m_pHistoryEntry = 0x0;
		DisableMode();
		m_pClient->OnRelease();
		m_Input.Clear();
	}
	if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_TAB)
	{
		// fill the completion buffer
		if(!m_CompletionUsed)
		{
			const char *pCursor = m_Input.GetString() + m_Input.GetCursorOffset();
			for(int Count = 0; Count < m_Input.GetCursorOffset() && *(pCursor - 1) != ' '; --pCursor, ++Count)
				;
			m_PlaceholderOffset = pCursor - m_Input.GetString();

			for(m_PlaceholderLength = 0; *pCursor && *pCursor != ' '; ++pCursor)
				++m_PlaceholderLength;

			str_truncate(m_aCompletionBuffer, sizeof(m_aCompletionBuffer), m_Input.GetString() + m_PlaceholderOffset, m_PlaceholderLength);
		}

		if(!m_CompletionUsed && m_aCompletionBuffer[0] != '/')
		{
			// Create the completion list of player names through which the player can iterate
			const char *PlayerName, *FoundInput;
			m_PlayerCompletionListLength = 0;
			for(auto &PlayerInfo : m_pClient->m_Snap.m_apInfoByName)
			{
				if(PlayerInfo)
				{
					PlayerName = m_pClient->m_aClients[PlayerInfo->m_ClientID].m_aName;
					FoundInput = str_utf8_find_nocase(PlayerName, m_aCompletionBuffer);
					if(FoundInput != 0)
					{
						m_aPlayerCompletionList[m_PlayerCompletionListLength].ClientID = PlayerInfo->m_ClientID;
						// The score for suggesting a player name is determined by the distance of the search input to the beginning of the player name
						m_aPlayerCompletionList[m_PlayerCompletionListLength].Score = (int)(FoundInput - PlayerName);
						m_PlayerCompletionListLength++;
					}
				}
			}
			std::stable_sort(m_aPlayerCompletionList, m_aPlayerCompletionList + m_PlayerCompletionListLength,
				[](const CRateablePlayer &p1, const CRateablePlayer &p2) -> bool {
					return p1.Score < p2.Score;
				});
		}

		if(m_aCompletionBuffer[0] == '/')
		{
			CCommand *pCompletionCommand = 0;

			const size_t NumCommands = m_vCommands.size();

			if(m_ReverseTAB && m_CompletionUsed)
				m_CompletionChosen--;
			else if(!m_ReverseTAB)
				m_CompletionChosen++;
			m_CompletionChosen = (m_CompletionChosen + 2 * NumCommands) % (2 * NumCommands);

			m_CompletionUsed = true;

			const char *pCommandStart = m_aCompletionBuffer + 1;
			for(size_t i = 0; i < 2 * NumCommands; ++i)
			{
				int SearchType;
				int Index;

				if(m_ReverseTAB)
				{
					SearchType = ((m_CompletionChosen - i + 2 * NumCommands) % (2 * NumCommands)) / NumCommands;
					Index = (m_CompletionChosen - i + NumCommands) % NumCommands;
				}
				else
				{
					SearchType = ((m_CompletionChosen + i) % (2 * NumCommands)) / NumCommands;
					Index = (m_CompletionChosen + i) % NumCommands;
				}

				auto &Command = m_vCommands[Index];

				if(str_startswith(Command.m_pName, pCommandStart))
				{
					pCompletionCommand = &Command;
					m_CompletionChosen = Index + SearchType * NumCommands;
					break;
				}
			}

			// insert the command
			if(pCompletionCommand)
			{
				char aBuf[256];
				// add part before the name
				str_truncate(aBuf, sizeof(aBuf), m_Input.GetString(), m_PlaceholderOffset);

				// add the command
				str_append(aBuf, "/", sizeof(aBuf));
				str_append(aBuf, pCompletionCommand->m_pName, sizeof(aBuf));

				// add separator
				const char *pSeparator = pCompletionCommand->m_pParams[0] == '\0' ? "" : " ";
				str_append(aBuf, pSeparator, sizeof(aBuf));
				if(*pSeparator)
					str_append(aBuf, pSeparator, sizeof(aBuf));

				// add part after the name
				str_append(aBuf, m_Input.GetString() + m_PlaceholderOffset + m_PlaceholderLength, sizeof(aBuf));

				m_PlaceholderLength = str_length(pSeparator) + str_length(pCompletionCommand->m_pName) + 1;
				m_OldChatStringLength = m_Input.GetLength();
				m_Input.Set(aBuf); // TODO: Use Add instead
				m_Input.SetCursorOffset(m_PlaceholderOffset + m_PlaceholderLength);
				m_InputUpdate = true;
			}
		}
		else
		{
			// find next possible name
			const char *pCompletionString = 0;
			if(m_PlayerCompletionListLength > 0)
			{
				// We do this in a loop, if a player left the game during the repeated pressing of Tab, they are skipped
				CGameClient::CClientData *pCompletionClientData;
				for(int i = 0; i < m_PlayerCompletionListLength; ++i)
				{
					if(m_ReverseTAB && m_CompletionUsed)
					{
						m_CompletionChosen--;
					}
					else if(!m_ReverseTAB)
					{
						m_CompletionChosen++;
					}
					if(m_CompletionChosen < 0)
					{
						m_CompletionChosen += m_PlayerCompletionListLength;
					}
					m_CompletionChosen %= m_PlayerCompletionListLength;
					m_CompletionUsed = true;

					pCompletionClientData = &m_pClient->m_aClients[m_aPlayerCompletionList[m_CompletionChosen].ClientID];
					if(!pCompletionClientData->m_Active)
					{
						continue;
					}

					pCompletionString = pCompletionClientData->m_aName;
					break;
				}
			}

			// insert the name
			if(pCompletionString)
			{
				char aBuf[256];
				// add part before the name
				str_truncate(aBuf, sizeof(aBuf), m_Input.GetString(), m_PlaceholderOffset);

				// add the name
				str_append(aBuf, pCompletionString, sizeof(aBuf));

				// add separator
				const char *pSeparator = "";
				if(*(m_Input.GetString() + m_PlaceholderOffset + m_PlaceholderLength) != ' ')
					pSeparator = m_PlaceholderOffset == 0 ? ": " : " ";
				else if(m_PlaceholderOffset == 0)
					pSeparator = ":";
				if(*pSeparator)
					str_append(aBuf, pSeparator, sizeof(aBuf));

				// add part after the name
				str_append(aBuf, m_Input.GetString() + m_PlaceholderOffset + m_PlaceholderLength, sizeof(aBuf));

				m_PlaceholderLength = str_length(pSeparator) + str_length(pCompletionString);
				m_OldChatStringLength = m_Input.GetLength();
				m_Input.Set(aBuf); // TODO: Use Add instead
				m_Input.SetCursorOffset(m_PlaceholderOffset + m_PlaceholderLength);
				m_InputUpdate = true;
			}
		}
	}
	else
	{
		// reset name completion process
		if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key != KEY_TAB)
		{
			if(Event.m_Key != KEY_LSHIFT)
			{
				m_CompletionChosen = -1;
				m_CompletionUsed = false;
			}
		}

		m_OldChatStringLength = m_Input.GetLength();
		m_Input.ProcessInput(Event);
		m_InputUpdate = true;
	}
	if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_LSHIFT)
	{
		m_ReverseTAB = true;
	}
	else if(Event.m_Flags & IInput::FLAG_RELEASE && Event.m_Key == KEY_LSHIFT)
	{
		m_ReverseTAB = false;
	}
	if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_UP)
	{
		if(m_pHistoryEntry)
		{
			CHistoryEntry *pTest = m_History.Prev(m_pHistoryEntry);

			if(pTest)
				m_pHistoryEntry = pTest;
		}
		else
			m_pHistoryEntry = m_History.Last();

		if(m_pHistoryEntry)
			m_Input.Set(m_pHistoryEntry->m_aText);
	}
	else if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_DOWN)
	{
		if(m_pHistoryEntry)
			m_pHistoryEntry = m_History.Next(m_pHistoryEntry);

		if(m_pHistoryEntry)
			m_Input.Set(m_pHistoryEntry->m_aText);
		else
			m_Input.Clear();
	}

	return true;
}

void CChat::EnableMode(int Team)
{
	if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
		return;

	if(m_Mode == MODE_NONE)
	{
		if(Team)
			m_Mode = MODE_TEAM;
		else
			m_Mode = MODE_ALL;

		Input()->SetIMEState(true);
		Input()->Clear();
		m_CompletionChosen = -1;
		m_CompletionUsed = false;
	}
}

void CChat::DisableMode()
{
	if(m_Mode != MODE_NONE)
	{
		Input()->SetIMEState(false);
		m_Mode = MODE_NONE;
	}
}

void CChat::OnMessage(int MsgType, void *pRawMsg)
{
	if(MsgType == NETMSGTYPE_SV_CHAT)
	{
		CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
		AddLine(pMsg->m_ClientID, pMsg->m_Team, pMsg->m_pMessage);
	}
}

bool CChat::LineShouldHighlight(const char *pLine, const char *pName)
{
	const char *pHL = str_utf8_find_nocase(pLine, pName);

	if(pHL)
	{
		int Length = str_length(pName);

		if(Length > 0 && (pLine == pHL || pHL[-1] == ' ') && (pHL[Length] == 0 || pHL[Length] == ' ' || pHL[Length] == '.' || pHL[Length] == '!' || pHL[Length] == ',' || pHL[Length] == '?' || pHL[Length] == ':'))
			return true;
	}

	return false;
}

#define SAVES_FILE "ddnet-saves.txt"
const char *SAVES_HEADER[] = {
	"Time",
	"Player",
	"Map",
	"Code",
};

void CChat::StoreSave(const char *pText)
{
	const char *pStart = str_find(pText, "Team successfully saved by ");
	const char *pMid = str_find(pText, ". Use '/load ");
	const char *pOn = str_find(pText, "' on ");
	const char *pEnd = str_find(pText, pOn ? " to continue" : "' to continue");

	if(!pStart || !pMid || !pEnd || pMid < pStart || pEnd < pMid || (pOn && (pOn < pMid || pEnd < pOn)))
		return;

	char aName[16];
	str_truncate(aName, sizeof(aName), pStart + 27, pMid - pStart - 27);

	char aSaveCode[64];

	str_truncate(aSaveCode, sizeof(aSaveCode), pMid + 13, (pOn ? pOn : pEnd) - pMid - 13);

	char aTimestamp[20];
	str_timestamp_format(aTimestamp, sizeof(aTimestamp), FORMAT_SPACE);

	// TODO: Find a simple way to get the names of team members. This doesn't
	// work since team is killed first, then save message gets sent:
	/*
	for(int i = 0; i < MAX_CLIENTS; i++)
	{
		const CNetObj_PlayerInfo *pInfo = GameClient()->m_Snap.m_paInfoByDDTeam[i];
		if(!pInfo)
			continue;
		pInfo->m_Team // All 0
	}
	*/

	IOHANDLE File = Storage()->OpenFile(SAVES_FILE, IOFLAG_APPEND, IStorage::TYPE_SAVE);
	if(!File)
		return;

	const char *apColumns[4] = {
		aTimestamp,
		aName,
		Client()->GetCurrentMap(),
		aSaveCode,
	};

	if(io_tell(File) == 0)
	{
		CsvWrite(File, 4, SAVES_HEADER);
	}
	CsvWrite(File, 4, apColumns);
	io_close(File);
}

void CChat::AddLine(int ClientID, int Team, const char *pLine)
{
	if(*pLine == 0 ||
		(ClientID == -1 && !g_Config.m_ClShowChatSystem) ||
		(ClientID >= 0 && (m_pClient->m_aClients[ClientID].m_aName[0] == '\0' || // unknown client
					  m_pClient->m_aClients[ClientID].m_ChatIgnore ||
					  (m_pClient->m_Snap.m_LocalClientID != ClientID && g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[ClientID].m_Friend) ||
					  (m_pClient->m_Snap.m_LocalClientID != ClientID && m_pClient->m_aClients[ClientID].m_Foe))))
		return;

	// trim right and set maximum length to 256 utf8-characters
	int Length = 0;
	const char *pStr = pLine;
	const char *pEnd = 0;
	while(*pStr)
	{
		const char *pStrOld = pStr;
		int Code = str_utf8_decode(&pStr);

		// check if unicode is not empty
		if(!str_utf8_isspace(Code))
		{
			pEnd = 0;
		}
		else if(pEnd == 0)
			pEnd = pStrOld;

		if(++Length >= 256)
		{
			*(const_cast<char *>(pStr)) = 0;
			break;
		}
	}
	if(pEnd != 0)
		*(const_cast<char *>(pEnd)) = 0;

	bool Highlighted = false;
	char *p = const_cast<char *>(pLine);

	// Only empty string left
	if(*p == 0)
		return;

	auto &&FChatMsgCheckAndPrint = [this](CLine *pLine_) {
		if(pLine_->m_ClientID < 0) // server or client message
		{
			if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
				StoreSave(pLine_->m_aText);
		}

		char aBuf[1024];
		str_format(aBuf, sizeof(aBuf), "%s%s%s", pLine_->m_aName, pLine_->m_ClientID >= 0 ? ": " : "", pLine_->m_aText);

		ColorRGBA ChatLogColor{1, 1, 1, 1};
		if(pLine_->m_Highlighted)
		{
			ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageHighlightColor));
		}
		else
		{
			if(pLine_->m_Friend && g_Config.m_ClMessageFriend)
				ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageFriendColor));
			else if(pLine_->m_Team)
				ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageTeamColor));
			else if(pLine_->m_ClientID == -1) // system
				ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
			else if(pLine_->m_ClientID == -2) // client
				ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientColor));
			else // regular message
				ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageColor));
		}

		Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, pLine_->m_Whisper ? "whisper" : (pLine_->m_Team ? "teamchat" : "chat"), aBuf, ChatLogColor);
	};

	while(*p)
	{
		Highlighted = false;
		pLine = p;
		// find line separator and strip multiline
		while(*p)
		{
			if(*p++ == '\n')
			{
				*(p - 1) = 0;
				break;
			}
		}

		CLine *pCurrentLine = &m_aLines[m_CurrentLine];

		// Team Number:
		// 0 = global; 1 = team; 2 = sending whisper; 3 = receiving whisper

		// If it's a client message, m_aText will have ": " prepended so we have to work around it.
		if(pCurrentLine->m_TeamNumber == Team && pCurrentLine->m_ClientID == ClientID && str_comp(pCurrentLine->m_aText, pLine) == 0)
		{
			pCurrentLine->m_TimesRepeated++;
			TextRender()->DeleteTextContainer(pCurrentLine->m_TextContainerIndex);

			if(pCurrentLine->m_QuadContainerIndex != -1)
				Graphics()->DeleteQuadContainer(pCurrentLine->m_QuadContainerIndex);
			pCurrentLine->m_QuadContainerIndex = -1;
			pCurrentLine->m_Time = time();
			pCurrentLine->m_aYOffset[0] = -1.f;
			pCurrentLine->m_aYOffset[1] = -1.f;

			FChatMsgCheckAndPrint(pCurrentLine);
			return;
		}

		m_CurrentLine = (m_CurrentLine + 1) % MAX_LINES;

		pCurrentLine = &m_aLines[m_CurrentLine];
		pCurrentLine->m_TimesRepeated = 0;
		pCurrentLine->m_Time = time();
		pCurrentLine->m_aYOffset[0] = -1.0f;
		pCurrentLine->m_aYOffset[1] = -1.0f;
		pCurrentLine->m_ClientID = ClientID;
		pCurrentLine->m_TeamNumber = Team;
		pCurrentLine->m_Team = Team == 1;
		pCurrentLine->m_Whisper = Team >= 2;
		pCurrentLine->m_NameColor = -2;

		TextRender()->DeleteTextContainer(pCurrentLine->m_TextContainerIndex);

		if(pCurrentLine->m_QuadContainerIndex != -1)
			Graphics()->DeleteQuadContainer(pCurrentLine->m_QuadContainerIndex);
		pCurrentLine->m_QuadContainerIndex = -1;

		// check for highlighted name
		if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
		{
			if(ClientID >= 0 && ClientID != m_pClient->m_aLocalIDs[0])
			{
				// main character
				if(LineShouldHighlight(pLine, m_pClient->m_aClients[m_pClient->m_aLocalIDs[0]].m_aName))
					Highlighted = true;
				// dummy
				if(m_pClient->Client()->DummyConnected() && LineShouldHighlight(pLine, m_pClient->m_aClients[m_pClient->m_aLocalIDs[1]].m_aName))
					Highlighted = true;
			}
		}
		else
		{
			// on demo playback use local id from snap directly,
			// since m_aLocalIDs isn't valid there
			if(m_pClient->m_Snap.m_LocalClientID >= 0 && LineShouldHighlight(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName))
				Highlighted = true;
		}

		pCurrentLine->m_Highlighted = Highlighted;

		if(pCurrentLine->m_ClientID < 0) // server or client message
		{
			str_copy(pCurrentLine->m_aName, "*** ");
			str_format(pCurrentLine->m_aText, sizeof(pCurrentLine->m_aText), "%s", pLine);
		}
		else
		{
			if(m_pClient->m_aClients[ClientID].m_Team == TEAM_SPECTATORS)
				pCurrentLine->m_NameColor = TEAM_SPECTATORS;

			if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
			{
				if(m_pClient->m_aClients[ClientID].m_Team == TEAM_RED)
					pCurrentLine->m_NameColor = TEAM_RED;
				else if(m_pClient->m_aClients[ClientID].m_Team == TEAM_BLUE)
					pCurrentLine->m_NameColor = TEAM_BLUE;
			}

			if(Team == 2) // whisper send
			{
				str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "→ %s", m_pClient->m_aClients[ClientID].m_aName);
				pCurrentLine->m_NameColor = TEAM_BLUE;
				pCurrentLine->m_Highlighted = false;
				Highlighted = false;
			}
			else if(Team == 3) // whisper recv
			{
				str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "← %s", m_pClient->m_aClients[ClientID].m_aName);
				pCurrentLine->m_NameColor = TEAM_RED;
				pCurrentLine->m_Highlighted = true;
				Highlighted = true;
			}
			else
				str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "%s", m_pClient->m_aClients[ClientID].m_aName);

			str_format(pCurrentLine->m_aText, sizeof(pCurrentLine->m_aText), "%s", pLine);
			pCurrentLine->m_Friend = m_pClient->m_aClients[ClientID].m_Friend;
		}

		pCurrentLine->m_HasRenderTee = false;

		pCurrentLine->m_Friend = ClientID >= 0 ? m_pClient->m_aClients[ClientID].m_Friend : false;

		if(pCurrentLine->m_ClientID >= 0 && pCurrentLine->m_aName[0] != '\0')
		{
			if(!g_Config.m_ClChatOld)
			{
				pCurrentLine->m_CustomColoredSkin = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_CustomColoredSkin;
				if(pCurrentLine->m_CustomColoredSkin)
					pCurrentLine->m_RenderSkin = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_ColorableRenderSkin;
				else
					pCurrentLine->m_RenderSkin = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_OriginalRenderSkin;

				str_copy(pCurrentLine->m_aSkinName, m_pClient->m_aClients[pCurrentLine->m_ClientID].m_aSkinName);
				pCurrentLine->m_ColorBody = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_ColorBody;
				pCurrentLine->m_ColorFeet = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_ColorFeet;

				pCurrentLine->m_RenderSkinMetrics = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_SkinMetrics;
				pCurrentLine->m_HasRenderTee = true;
			}
		}

		FChatMsgCheckAndPrint(pCurrentLine);
	}

	// play sound
	int64_t Now = time();
	if(ClientID == -1)
	{
		if(Now - m_aLastSoundPlayed[CHAT_SERVER] >= time_freq() * 3 / 10)
		{
			if(g_Config.m_SndServerMessage)
			{
				m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0);
				m_aLastSoundPlayed[CHAT_SERVER] = Now;
			}
		}
	}
	else if(ClientID == -2) // Client message
	{
		// No sound yet
	}
	else if(Highlighted && Client()->State() != IClient::STATE_DEMOPLAYBACK)
	{
		if(Now - m_aLastSoundPlayed[CHAT_HIGHLIGHT] >= time_freq() * 3 / 10)
		{
			char aBuf[1024];
			str_format(aBuf, sizeof(aBuf), "%s: %s", m_aLines[m_CurrentLine].m_aName, m_aLines[m_CurrentLine].m_aText);
			Client()->Notify("DDNet Chat", aBuf);
			if(g_Config.m_SndHighlight)
			{
				m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0);
				m_aLastSoundPlayed[CHAT_HIGHLIGHT] = Now;
			}

			if(g_Config.m_ClEditor)
			{
				GameClient()->Editor()->UpdateMentions();
			}
		}
	}
	else if(Team != 2)
	{
		if(Now - m_aLastSoundPlayed[CHAT_CLIENT] >= time_freq() * 3 / 10)
		{
			bool PlaySound = m_aLines[m_CurrentLine].m_Team ? g_Config.m_SndTeamChat : g_Config.m_SndChat;
#if defined(CONF_VIDEORECORDER)
			if(IVideo::Current())
			{
				PlaySound &= (bool)g_Config.m_ClVideoShowChat;
			}
#endif
			if(PlaySound)
			{
				m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0);
				m_aLastSoundPlayed[CHAT_CLIENT] = Now;
			}
		}
	}
}

void CChat::RefindSkins()
{
	for(auto &Line : m_aLines)
	{
		if(Line.m_HasRenderTee)
		{
			const CSkin *pSkin = m_pClient->m_Skins.Get(m_pClient->m_Skins.Find(Line.m_aSkinName));
			if(Line.m_CustomColoredSkin)
				Line.m_RenderSkin = pSkin->m_ColorableSkin;
			else
				Line.m_RenderSkin = pSkin->m_OriginalSkin;

			Line.m_RenderSkinMetrics = pSkin->m_Metrics;
		}
	}
}

void CChat::OnPrepareLines()
{
	float x = 5.0f;
	float y = 300.0f - 28.0f;
	float FontSize = FONT_SIZE;

	float ScreenRatio = Graphics()->ScreenAspect();

	bool IsScoreBoardOpen = m_pClient->m_Scoreboard.Active() && (ScreenRatio > 1.7f); // only assume scoreboard when screen ratio is widescreen(something around 16:9)

	bool ForceRecreate = IsScoreBoardOpen != m_PrevScoreBoardShowed;
	bool ShowLargeArea = m_Show || g_Config.m_ClShowChat == 2;

	ForceRecreate |= ShowLargeArea != m_PrevShowChat;

	m_PrevScoreBoardShowed = IsScoreBoardOpen;
	m_PrevShowChat = ShowLargeArea;

	float RealMsgPaddingX = MESSAGE_PADDING_X;
	float RealMsgPaddingY = MESSAGE_PADDING_Y;
	float RealMsgPaddingTee = MESSAGE_TEE_SIZE + MESSAGE_TEE_PADDING_RIGHT;

	if(g_Config.m_ClChatOld)
	{
		RealMsgPaddingX = 0;
		RealMsgPaddingY = 0;
		RealMsgPaddingTee = 0;
	}

	int64_t Now = time();
	float LineWidth = (IsScoreBoardOpen ? 85.0f : 200.0f) - (RealMsgPaddingX * 1.5f) - RealMsgPaddingTee;

	float HeightLimit = IsScoreBoardOpen ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
	float Begin = x;
	float TextBegin = Begin + RealMsgPaddingX / 2.0f;
	CTextCursor Cursor;
	int OffsetType = IsScoreBoardOpen ? 1 : 0;

	for(int i = 0; i < MAX_LINES; i++)
	{
		int r = ((m_CurrentLine - i) + MAX_LINES) % MAX_LINES;

		if(Now > m_aLines[r].m_Time + 16 * time_freq() && !m_PrevShowChat)
			break;

		if(m_aLines[r].m_TextContainerIndex != -1 && !ForceRecreate)
			continue;

		TextRender()->DeleteTextContainer(m_aLines[r].m_TextContainerIndex);

		if(m_aLines[r].m_QuadContainerIndex != -1)
			Graphics()->DeleteQuadContainer(m_aLines[r].m_QuadContainerIndex);

		m_aLines[r].m_QuadContainerIndex = -1;

		char aName[64 + 12] = "";

		if(g_Config.m_ClShowIDs && m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
		{
			if(m_aLines[r].m_ClientID < 10)
				str_format(aName, sizeof(aName), " %d: ", m_aLines[r].m_ClientID);
			else
				str_format(aName, sizeof(aName), "%d: ", m_aLines[r].m_ClientID);
		}

		str_append(aName, m_aLines[r].m_aName, sizeof(aName));

		char aCount[12];
		if(m_aLines[r].m_ClientID < 0)
			str_format(aCount, sizeof(aCount), "[%d] ", m_aLines[r].m_TimesRepeated + 1);
		else
			str_format(aCount, sizeof(aCount), " [%d]", m_aLines[r].m_TimesRepeated + 1);

		if(g_Config.m_ClChatOld)
		{
			m_aLines[r].m_HasRenderTee = false;
		}

		// get the y offset (calculate it if we haven't done that yet)
		if(m_aLines[r].m_aYOffset[OffsetType] < 0.0f)
		{
			TextRender()->SetCursor(&Cursor, TextBegin, 0.0f, FontSize, 0);
			Cursor.m_LineWidth = LineWidth;

			if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
			{
				Cursor.m_X += RealMsgPaddingTee;

				if(m_aLines[r].m_Friend && g_Config.m_ClMessageFriend)
				{
					TextRender()->TextEx(&Cursor, "♥ ", -1);
				}
			}

			TextRender()->TextEx(&Cursor, aName, -1);
			if(m_aLines[r].m_TimesRepeated > 0)
				TextRender()->TextEx(&Cursor, aCount, -1);

			if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
			{
				TextRender()->TextEx(&Cursor, ": ", -1);
			}

			CTextCursor AppendCursor = Cursor;

			if(!IsScoreBoardOpen && !g_Config.m_ClChatOld)
			{
				AppendCursor.m_StartX = Cursor.m_X;
				AppendCursor.m_LineWidth -= (Cursor.m_LongestLineWidth - Cursor.m_StartX);
			}

			TextRender()->TextEx(&AppendCursor, m_aLines[r].m_aText, -1);

			m_aLines[r].m_aYOffset[OffsetType] = AppendCursor.m_Y + AppendCursor.m_FontSize + RealMsgPaddingY;
		}

		y -= m_aLines[r].m_aYOffset[OffsetType];

		// cut off if msgs waste too much space
		if(y < HeightLimit)
			break;

		// the position the text was created
		m_aLines[r].m_TextYOffset = y + RealMsgPaddingY / 2.f;

		int CurRenderFlags = TextRender()->GetRenderFlags();
		TextRender()->SetRenderFlags(CurRenderFlags | ETextRenderFlags::TEXT_RENDER_FLAG_NO_AUTOMATIC_QUAD_UPLOAD);

		// reset the cursor
		TextRender()->SetCursor(&Cursor, TextBegin, m_aLines[r].m_TextYOffset, FontSize, TEXTFLAG_RENDER);
		Cursor.m_LineWidth = LineWidth;

		// Message is from valid player
		if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
		{
			Cursor.m_X += RealMsgPaddingTee;

			if(m_aLines[r].m_Friend && g_Config.m_ClMessageFriend)
			{
				const char *pHeartStr = "♥ ";
				ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageFriendColor));
				TextRender()->TextColor(rgb.WithAlpha(1.f));
				TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, pHeartStr);
			}
		}

		// render name
		ColorRGBA NameColor;
		if(m_aLines[r].m_ClientID == -1) // system
		{
			NameColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
		}
		else if(m_aLines[r].m_ClientID == -2) // client
		{
			NameColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientColor));
		}
		else if(m_aLines[r].m_Team)
		{
			NameColor = CalculateNameColor(ColorHSLA(g_Config.m_ClMessageTeamColor));
		}
		else if(m_aLines[r].m_NameColor == TEAM_RED)
			NameColor = ColorRGBA(1.0f, 0.5f, 0.5f, 1.f); // red
		else if(m_aLines[r].m_NameColor == TEAM_BLUE)
			NameColor = ColorRGBA(0.7f, 0.7f, 1.0f, 1.f); // blue
		else if(m_aLines[r].m_NameColor == TEAM_SPECTATORS)
			NameColor = ColorRGBA(0.75f, 0.5f, 0.75f, 1.f); // spectator
		else if(m_aLines[r].m_ClientID >= 0 && g_Config.m_ClChatTeamColors && m_pClient->m_Teams.Team(m_aLines[r].m_ClientID))
		{
			NameColor = color_cast<ColorRGBA>(ColorHSLA(m_pClient->m_Teams.Team(m_aLines[r].m_ClientID) / 64.0f, 1.0f, 0.75f));
		}
		else
			NameColor = ColorRGBA(0.8f, 0.8f, 0.8f, 1.f);

		TextRender()->TextColor(NameColor);

		TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, aName);

		if(m_aLines[r].m_TimesRepeated > 0)
		{
			TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.3f);
			TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, aCount);
		}

		if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
		{
			TextRender()->TextColor(NameColor);
			TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, ": ");
		}

		// render line
		ColorRGBA Color;
		if(m_aLines[r].m_ClientID == -1) // system
			Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
		else if(m_aLines[r].m_ClientID == -2) // client
			Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientColor));
		else if(m_aLines[r].m_Highlighted) // highlighted
			Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageHighlightColor));
		else if(m_aLines[r].m_Team) // team message
			Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageTeamColor));
		else // regular message
			Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageColor));

		TextRender()->TextColor(Color);

		CTextCursor AppendCursor = Cursor;
		if(!IsScoreBoardOpen && !g_Config.m_ClChatOld)
		{
			AppendCursor.m_LineWidth -= (Cursor.m_LongestLineWidth - Cursor.m_StartX);
			AppendCursor.m_StartX = Cursor.m_X;
		}

		TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &AppendCursor, m_aLines[r].m_aText);

		if(!g_Config.m_ClChatOld && (m_aLines[r].m_aText[0] != '\0' || m_aLines[r].m_aName[0] != '\0'))
		{
			float Height = m_aLines[r].m_aYOffset[OffsetType];
			Graphics()->SetColor(1, 1, 1, 1);
			m_aLines[r].m_QuadContainerIndex = Graphics()->CreateRectQuadContainer(Begin, y, (AppendCursor.m_LongestLineWidth - TextBegin) + RealMsgPaddingX * 1.5f, Height, MESSAGE_ROUNDING, IGraphics::CORNER_ALL);
		}

		TextRender()->SetRenderFlags(CurRenderFlags);
		if(m_aLines[r].m_TextContainerIndex != -1)
			TextRender()->UploadTextContainer(m_aLines[r].m_TextContainerIndex);
	}

	TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}

void CChat::OnRender()
{
	// send pending chat messages
	if(m_PendingChatCounter > 0 && m_LastChatSend + time_freq() < time())
	{
		CHistoryEntry *pEntry = m_History.Last();
		for(int i = m_PendingChatCounter - 1; pEntry; --i, pEntry = m_History.Prev(pEntry))
		{
			if(i == 0)
			{
				Say(pEntry->m_Team, pEntry->m_aText);
				break;
			}
		}
		--m_PendingChatCounter;
	}

	float Width = 300.0f * Graphics()->ScreenAspect();
	Graphics()->MapScreen(0.0f, 0.0f, Width, 300.0f);
	float x = 5.0f;
	float y = 300.0f - 20.0f;
	if(m_Mode != MODE_NONE)
	{
		// render chat input
		CTextCursor Cursor;
		TextRender()->SetCursor(&Cursor, x, y, 8.0f, TEXTFLAG_RENDER);
		Cursor.m_LineWidth = Width - 190.0f;
		Cursor.m_MaxLines = 2;

		if(m_Mode == MODE_ALL)
			TextRender()->TextEx(&Cursor, Localize("All"), -1);
		else if(m_Mode == MODE_TEAM)
			TextRender()->TextEx(&Cursor, Localize("Team"), -1);
		else
			TextRender()->TextEx(&Cursor, Localize("Chat"), -1);

		TextRender()->TextEx(&Cursor, ": ", -1);

		// IME candidate editing
		bool Editing = false;
		int EditingCursor = Input()->GetEditingCursor();
		if(Input()->GetIMEState())
		{
			if(str_length(Input()->GetIMEEditingText()))
			{
				m_Input.Editing(Input()->GetIMEEditingText(), EditingCursor);
				Editing = true;
			}
		}

		// check if the visible text has to be moved
		if(m_InputUpdate)
		{
			if(m_ChatStringOffset > 0 && m_Input.GetLength(Editing) < m_OldChatStringLength)
				m_ChatStringOffset = maximum(0, m_ChatStringOffset - (m_OldChatStringLength - m_Input.GetLength(Editing)));

			if(m_ChatStringOffset > m_Input.GetCursorOffset(Editing))
				m_ChatStringOffset -= m_ChatStringOffset - m_Input.GetCursorOffset(Editing);
			else
			{
				CTextCursor Temp = Cursor;
				Temp.m_Flags = 0;
				TextRender()->TextEx(&Temp, m_Input.GetString(Editing) + m_ChatStringOffset, m_Input.GetCursorOffset(Editing) - m_ChatStringOffset);
				TextRender()->TextEx(&Temp, "|", -1);
				while(Temp.m_LineCount > 2)
				{
					++m_ChatStringOffset;
					Temp = Cursor;
					Temp.m_Flags = 0;
					TextRender()->TextEx(&Temp, m_Input.GetString(Editing) + m_ChatStringOffset, m_Input.GetCursorOffset(Editing) - m_ChatStringOffset);
					TextRender()->TextEx(&Temp, "|", -1);
				}
			}
			m_InputUpdate = false;
		}

		TextRender()->TextEx(&Cursor, m_Input.GetString(Editing) + m_ChatStringOffset, m_Input.GetCursorOffset(Editing) - m_ChatStringOffset);
		static float MarkerOffset = TextRender()->TextWidth(0, 8.0f, "|", -1, -1.0f) / 3;
		CTextCursor Marker = Cursor;
		Marker.m_X -= MarkerOffset;
		TextRender()->TextEx(&Marker, "|", -1);
		TextRender()->TextEx(&Cursor, m_Input.GetString(Editing) + m_Input.GetCursorOffset(Editing), -1);
		if(m_pClient->m_GameConsole.IsClosed())
			Input()->SetEditingPosition(Marker.m_X, Marker.m_Y + Marker.m_FontSize);
	}

#if defined(CONF_VIDEORECORDER)
	if(!((g_Config.m_ClShowChat && !IVideo::Current()) || (g_Config.m_ClVideoShowChat && IVideo::Current())))
#else
	if(!g_Config.m_ClShowChat)
#endif
		return;

	y -= 8.0f;

	OnPrepareLines();

	float ScreenRatio = Graphics()->ScreenAspect();
	bool IsScoreBoardOpen = m_pClient->m_Scoreboard.Active() && (ScreenRatio > 1.7f); // only assume scoreboard when screen ratio is widescreen(something around 16:9)

	int64_t Now = time();
	float HeightLimit = IsScoreBoardOpen ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
	int OffsetType = IsScoreBoardOpen ? 1 : 0;

	float RealMsgPaddingX = MESSAGE_PADDING_X;
	float RealMsgPaddingY = MESSAGE_PADDING_Y;

	if(g_Config.m_ClChatOld)
	{
		RealMsgPaddingX = 0;
		RealMsgPaddingY = 0;
	}

	for(int i = 0; i < MAX_LINES; i++)
	{
		int r = ((m_CurrentLine - i) + MAX_LINES) % MAX_LINES;
		if(Now > m_aLines[r].m_Time + 16 * time_freq() && !m_PrevShowChat)
			break;

		y -= m_aLines[r].m_aYOffset[OffsetType];

		// cut off if msgs waste too much space
		if(y < HeightLimit)
			break;

		float Blend = Now > m_aLines[r].m_Time + 14 * time_freq() && !m_PrevShowChat ? 1.0f - (Now - m_aLines[r].m_Time - 14 * time_freq()) / (2.0f * time_freq()) : 1.0f;

		// Draw backgrounds for messages in one batch
		if(!g_Config.m_ClChatOld)
		{
			Graphics()->TextureClear();
			if(m_aLines[r].m_QuadContainerIndex != -1)
			{
				Graphics()->SetColor(0, 0, 0, 0.12f * Blend);
				Graphics()->RenderQuadContainerEx(m_aLines[r].m_QuadContainerIndex, 0, -1, 0, ((y + RealMsgPaddingY / 2.0f) - m_aLines[r].m_TextYOffset));
			}
		}

		if(m_aLines[r].m_TextContainerIndex != -1)
		{
			if(!g_Config.m_ClChatOld && m_aLines[r].m_HasRenderTee)
			{
				CTeeRenderInfo RenderInfo;
				RenderInfo.m_CustomColoredSkin = m_aLines[r].m_CustomColoredSkin;
				if(m_aLines[r].m_CustomColoredSkin)
					RenderInfo.m_ColorableRenderSkin = m_aLines[r].m_RenderSkin;
				else
					RenderInfo.m_OriginalRenderSkin = m_aLines[r].m_RenderSkin;
				RenderInfo.m_SkinMetrics = m_aLines[r].m_RenderSkinMetrics;

				RenderInfo.m_ColorBody = m_aLines[r].m_ColorBody;
				RenderInfo.m_ColorFeet = m_aLines[r].m_ColorFeet;
				RenderInfo.m_Size = MESSAGE_TEE_SIZE;

				float RowHeight = FONT_SIZE + RealMsgPaddingY;
				float OffsetTeeY = MESSAGE_TEE_SIZE / 2.0f;
				float FullHeightMinusTee = RowHeight - MESSAGE_TEE_SIZE;

				CAnimState *pIdleState = CAnimState::GetIdle();
				vec2 OffsetToMid;
				RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &RenderInfo, OffsetToMid);
				vec2 TeeRenderPos(x + (RealMsgPaddingX + MESSAGE_TEE_SIZE) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
				RenderTools()->RenderTee(pIdleState, &RenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
			}

			ColorRGBA TextOutline(0.f, 0.f, 0.f, 0.3f * Blend);
			ColorRGBA Text(1.f, 1.f, 1.f, Blend);
			TextRender()->RenderTextContainer(m_aLines[r].m_TextContainerIndex, Text, TextOutline, 0, (y + RealMsgPaddingY / 2.0f) - m_aLines[r].m_TextYOffset);
		}
	}
}

void CChat::Say(int Team, const char *pLine)
{
	m_LastChatSend = time();

	// send chat message
	CNetMsg_Cl_Say Msg;
	Msg.m_Team = Team;
	Msg.m_pMessage = pLine;
	Client()->SendPackMsgActive(&Msg, MSGFLAG_VITAL);
}

void CChat::SayChat(const char *pLine)
{
	if(!pLine || str_length(pLine) < 1)
		return;

	bool AddEntry = false;

	if(m_LastChatSend + time_freq() < time())
	{
		Say(m_Mode == MODE_ALL ? 0 : 1, pLine);
		AddEntry = true;
	}
	else if(m_PendingChatCounter < 3)
	{
		++m_PendingChatCounter;
		AddEntry = true;
	}

	if(AddEntry)
	{
		CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry) + str_length(pLine) - 1);
		pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1;
		mem_copy(pEntry->m_aText, pLine, str_length(pLine));
	}
}
